Video File Formats

  • AAF – mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence
  • 3GP – the most common video format for cell phones
  • GIF – Animated GIF (simple animation; until recently often avoided because of patent problems)
  • ASF – container (enables any form of compression to be used; MPEG-4 is common; video in ASF-containers is also called Windows Media Video (WMV))
  • AVCHD – Advanced Video Codec High Definition
  • AVI – container (a shell, which enables any form of compression to be used)
  • CAM – aMSN webcam log file
  • DAT – video standard data file (automatically created when we attempted to burn as video file on the CD)
  • DSH
  • FLV – Flash video (encoded to run in a flash animation)
  • M1V MPEG-1 – Video
  • M2V MPEG-2 – Video
  • FLA – Macromedia Flash (for producing)
  • FLR – (text file which contains scripts extracted from SWF by a free ActionScript decompiler named FLARE)
  • SOL – Adobe Flash shared object (“Flash cookie”)
  • M4V – (file format for videos for iPods and PlayStation Portables developed by Apple)
  • Matroska (*.mkv) – Matroska is a container format, which enables any video format such as MPEG-4 ASP or AVC to be used along with other content such as subtitles and detailed metainformation
  • WRAP – MediaForge (*.wrap)
  • MNG – mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF
  • QuickTime (.mov) – container which enables any form of compression to be used; Sorenson codec is the most common; QTCH is the filetype for cached video and audio streams
  • MPEG (.mpeg, .mpg, .mpe)
  • MPEG-4 Part 14, shortened “MP4” – multimedia container (most often used for Sony’s PlayStation Portable and Apple’s iPod)
  • MXF – Material Exchange Format (standardized wrapper format for audio/visual material developed by SMPTE)
  • ROQ – used by Quake 3
  • NSV – Nullsoft Streaming Video (media container designed for streaming video content over the Internet)
  • Ogg – container, multimedia
  • RM – RealMedia
  • SVI – Samsung video format for portable players
  • SMI – SAMI Caption file (HTML like subtitle for movie files)
  • SWF – Macromedia Flash (for viewing)
  • WMV – Windows Media Video (See ASF)

[edit]Video editing, production

  • FCP – Final Cut Pro project file
  • MSWMM – Windows Movie Maker project file
  • PPJ – Adobe Premiere Pro video editing file
  • IMOVIEPROJ – iMovie project file
  • VEG & VEG-BAK – Sony Vegas project file
  • SUF – Sony camera configuration file (setup.suf) produced by XDCAM-EX camcorders
  • WLMP – Windows Live Movie Maker project file

[edit]Video game data

List of common file formats of data for video games on systems that support filesystems, most commonly PC games.

  • TrackMania United/Nations Forever Engine – File formats used by games based on the TrackMania engine.
    • CHALLENGE.GBX – (Edited) Challenge files.
    • CONSTRUCTIONCAMPAIGN.GBX – Construction campaignes files.
    • CONTROLEFFECTMASTER.GBX/CONTROLSTYLE.GBX – Menu parts.
    • FIDCACHE.GBX – Saved game.
    • GBX – Other TrackMania items.
    • REPLAY.GBX – Replays of races.
  • DOOM Engine – File formats used by games based on the DOOM engine.
    • DEH – DeHackEd files to mutate the game executable (not officially part of the DOOM engine)
    • DSG – Saved game
    • LMP – A lump is an entry in a DOOM wad.
    • LMP – Saved demo recording
    • MUS – Music file (usually contained within a WAD file)
    • WAD – Data storage (contains music, maps, and textures)
  • Quake Engine – File formats used by games based on the Quake engine.
    • BSP – (For Binary space partitioning) compiled map format
    • MAP – Raw map format used by editors like GtkRadiant or QuArK
    • MDL/MD2/MD3/MD5 – Model for an item used in the game
    • PAK/PK2 – Data storage
    • PK3/PK4 – used by the Quake II, Quake III Arena and Quake 4 game engines, respectively, to store game data, textures etc. They are actually .zip files.
    • .dat – not specific file type, often generic extension for “data” files for a variety of applications
      • sometimes used for general data contained within the .PK3/PK4 files
      • .fontdat – a .dat file used for formatting game fonts
    • .roq – Video format
  • Unreal Engine – File formats used by games based on the Unreal engine.
    • U – Unreal script format
    • UAX – Animations format for Unreal Engine 2
    • UMX – Map format for Unreal Tournament
    • UMX – Music format for Unreal Engine 1
    • UNR – Map format for Unreal
    • UPK – Package format for cooked content in Unreal Engine 3
    • USX – Sound format for Unreal Engine 1 and Unreal Engine 2
    • UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004
    • UT3 – Map format for Unreal Tournament 3
    • UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
    • UXX – Cache format. These are files that client downloaded from server (which can be converted to regular formats)
  • Duke Nukem 3D Engine – File formats used by games based on the Duke Nukem 3D engine.
    • DMO – Save game
    • GRP – Data storage
    • MAP – Map (usually constructed with BUILD.EXE)
  • Diablo Engine – File formats used by Diablo by Blizzard Entertainment.
    • SV – Save Game
    • ITM – Item File
  • Real Virtuality Engine – File formats used by Bohemia Interactive. Operation:Flashpoint, ARMA 2, VBS2
    • SQF – Format used for general editing
    • SQM – Format used for mission files
    • PBO – Binarized file used for compiled models
    • LIP – Format that is created from WAV files to create in-game accurate lip-synch for character animations.
  • Other Formats
    • B – used for Grand Theft Auto saved game files
    • BOL – used for levels on Poing!PC
    • DBPF – The Sims 2, DBPF, Package
    • HE0, HE2, HE4 HE games File
    • GCF – format used by the Steam content management system for file archives.
    • IMG – format used by Renderware-based Grand Theft Auto games for data storage
    • MAP – format used by Halo: Combat Evolved for archive compression, Doom³, and various other games
    • OEC – format used by OE-Cake for scene data storage.
    • P3D – format for panda3d by Disney.
    • POD – format used by Terminal Reality
    • REP – used by Blizzard Entertainment for scenario replays in StarCraft.
    • Simcity 4, DBPF (.dat, .SC4Lot, .SC4Model) – All game plugins use this format, commonly with different file extensions
    • SMZIP – ZIP-based package for Stepmania songs, themes and announcer packs.

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