Video game storage media file formats

  • JAG,J64 – Atari Jaguar (.jag, .j64)
  • BIN – Wii (.bin)
  • GCM – GameCube (.gcm)
  • NDS – Nintendo DS (.nds)
  • GB – Game Boy (.gb) (this applies to the original Game Boy and the Game Boy Color)
  • GBC – Game Boy Color (.gbc)
  • GBA – Game Boy Advance (.gba)
  • GBA – Game Boy Advance (.gba)
  • SAV – Game Boy Advance Saved Data Files (.sav)
  • SGM – Visual Boy Advance Save States (.sgm)
  • N64, V64, Z64, U64, USA, JAP, PAL, EUR, BIN – Nintendo 64 (.n64, .v64, .z64, .u64, .usa, .jap, .pal, .eur, .bin)
  • PJ – Project 64 Save States (.pj)
  • NES – Nintendo Entertainment System (.nes)
  • FDS – Famicom Disk System (.fds)
  • JST – Jnes Save States (.jst)
  • FC? – FCEUX Save States (.fc#, where # is any character, usually a number)
  • GG – Sega Game Gear (.gg)
  • SMS – Sega Master System (.sms)
  • SMD,BIN – Mega Drive/Sega Genesis (.smd or .bin)
  • SMC,078 – Super NES (.smc, or .078) (.078 is for split ROMs, which are rare)
  • FIG – Super Famicom (Japanese releases are rarely .fig, above extensions are more common)
  • SRM – Super NES Saved Data Files (.srm)
  • ZST – ZSNES Save States (.zst, .zs1-.zs9, .z10-.z99)
  • FRZ – Snes9X Save States (.frz, .000-.008)
  • PCE – TurboGrafx-16/PC Engine (.pce)
  • NPC – Neo Geo Pocket (.npc)
  • TZX – ZX Spectrum (.tzx) (for exact copies of ZX Spectrum games)
  • TAP (for tape images without copy protection)
  • Z80,SNA – (for snapshots of the emulator RAM)
  • DSK – (for disk images)
  • TAP – Commodore 64 (.tap) (for tape images including copy protection)
  • T64 – (for tape images without copy protection, considerably smaller than .tap files)
  • D64 – (for disk images)
  • CRT – (for cartridge images)
  • ADF – Amiga (.adf) (for 880K diskette images)
  • ADZ – GZip-compressed version of the above.
  • DMS – Disk Masher System, previously used as a disk-archiving system native to the Amiga, also supported by emulators.

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